Enigmatic Coder
MENU
  • Home
  • About
Skip to content
  • Home
  • About

Hacking Project64

Today I decided to write about something special, which will introduce you to the mystical art of hacking. This is surely not for the faint hearted! If you’re a lover… Read more »

Reverse Engineering, x86 assembly   

Cloning NES Tetris In x86 16 Bit Assembly Part 2: The Music

In the last part of this series, we created the impressive looking static background of NES’s Tetris with ‘just’ a little bit over 200 lines of assembly code – sarcasm… Read more »

x86 assembly    16bit, 8bit, arcade, assembly, dos, nes, retro

Cloning NES Tetris In x86 16 Bit Assembly Part 1

Well the title says it all. Today I’ve something really special for you: A Tetris x86 assembly clone! Okay, ‘clone’ might be a bit exaggerated but we will get close… Read more »

x86 assembly    16bit, 8bit, arcade, assembly, dos, nes, retro, tetris, x86

OpenFL: Using zipped SWF assets for HTML5 deployment

If you’ve followed this post, you now know how to use SwishMax to create animated art for your next HTML5 web project. Soon you will come to the conclusion that… Read more »

Haxe, HTML5, OpenFL   

Using SwishMax generated SWF assets with OpenFL

With the discontinuation of Adobe’s Flash plugin for the browser at the end of 2020 and the rise of the HTML5 standard, a lot of former Flash developers moved to… Read more »

Haxe, HTML5, OpenFL   

SNES Mosaic effect

Today we look into implementing a real classic effect which gained popularity by it’s usage in Nintendo’s famous Super Mario World on the SNES. It’s called pixelation – and is… Read more »

Canvas, HTML5, Javascript   

Game development: Create a Breakout clone using Flutter – Part 1

For many years Adobe AIR in conjunction with the Starling framework has been a great way to develop 2D cross platform games for Android and iOs. Flash’s concept of a… Read more »

Android, Flutter   

Using Cordova to package an OpenFL HTML5 application for Android – Part 2: The actual OpenFL project

In this article we’re going to create a nifty little game – we then package as a HTML5 application using Cordova though that’s what the next article in this series… Read more »

Android, Cordova, Haxe, HTML5, OpenFL   

Using Cordova to package an OpenFL HTML5 application for Android – Part 1: Installation

Folks, this is a rather complex topic, so I’ll split it into separate parts. This part merely serves as an introduction as well as installing the required tools. Prerequisites: A… Read more »

Android, Cordova, HTML5, OpenFL   

Perspective distortion using OpenFL

We’re in the year 2018 and most of you are aware that Adobe’s Flash isn’t as popular as it used to be. In fact it has been superseded by HTML5…. Read more »

3D, Haxe, HTML5, OpenFL   

Post navigation

← Older posts

Recent Posts

  • Hacking Project64
  • Cloning NES Tetris In x86 16 Bit Assembly Part 2: The Music
  • Cloning NES Tetris In x86 16 Bit Assembly Part 1
  • OpenFL: Using zipped SWF assets for HTML5 deployment
  • Using SwishMax generated SWF assets with OpenFL

Archives

  • February 2025
  • February 2021
  • September 2019
  • June 2019
  • April 2019
  • January 2019
  • May 2018
  • July 2016

Categories

  • 3D
  • Android
  • Canvas
  • Cordova
  • Flutter
  • Haxe
  • HTML5
  • Javascript
  • OpenFL
  • Reverse Engineering
  • Sound Synthesis
  • x86 assembly
Copyright 2019
Enigmatic Coder